Every Card.Every Player.No Paywall.
At Conquest of Fates, we believe your ideas, not your budget, should limit your deck.
Every card in the game is available to every player. You can download cards, print them, and use them as proxies at every level of play, including competitive events. No mechanic or deck strategy will ever be locked behind an expensive card or a rare physical release.
That promise is a big part of why we made Conquest of Fates in the first place.
01 The Story Behind Our Promise
A lot of us grew up playing trading card games on school playgrounds, at kitchen tables, and anywhere else we could find room for a few decks.
We loved the games. We loved finding new combinations and thinking about decks we wanted to build. The problem was simple: buying more cards wasn’t always an option.
For some of us, a starter deck received as a birthday or holiday gift was the entire collection. Other players opened booster packs and kept improving their decks while we kept using the same cards. Before long, our decks couldn’t keep up.
We weren’t short on ideas. We were short on cards.
So we started printing them.
We found card images online, printed them at home, and slipped the paper copies into sleeves behind the cards. They weren’t official copies, but they let us test combinations, build the decks we had imagined, and keep playing with our friends.
Those proxies didn’t take anything away from the game. They gave us a chance actually to play it.
Years later, we ran into the same problem again. The only difference was the price.
Competitive cards in other trading card games can sell for tens, hundreds, or even thousands of dollars. Some are hard to find even when you’re willing to pay. Building a serious deck can turn into a major expense before you’ve played a single match.
Even with an adult paycheck, spending that kind of money on one deck can be hard to justify. Too often, the choice becomes spending far more than you’re comfortable with, accepting that your deck won’t keep up, or walking away from the game.
We didn’t want Conquest of Fates to work that way.
02 What We Mean by Free-to-Play
When we say Conquest of Fates is free-to-play, we mean the whole game.
Every card is available at no cost. You don’t need to buy booster packs, hunt down rare cards, or pay inflated prices for singles to build the deck you want.
The only thing you’ll need is access to a printer.
Build
Use the deck builder at cof.gg — every card in the game is there.
Download
One click gives you a print-ready PDF of your whole deck.
At home, or take the file to a local print shop.
Play
Sleeve them up and sit down at any table.
Our deck builder at cof.gg gives you access to every card in Conquest of Fates. Build your deck, make your changes, and once you’re happy with it, click a button to download a print-ready PDF.
The PDF includes high-resolution copies of every card in your deck, already lined up for standard-size paper. You can print them at home or take the file to a local print shop.
Each printable card includes the standard artwork, the full card text, and a QR code linked to the official version of that card.
The standard artwork
The same illustration as the printed card — nothing downgraded, nothing withheld.
The full card text
Complete rules text, cost, and stats, exactly as they appear on the official card.
A QR code
Printed on every proxy, linked to the official version of that card.
An actual printable card from the deck builder — artwork, full card text, and the QR code, lower-left
The QR code helps keep proxy play fair. Scan it, and you’ll be taken to the card’s official page, where you can check its wording, abilities, stats, and other details. If someone alters the text on a printed proxy, the official card page makes that easy to catch.
A proxy on the table
Printed, sleeved, in play.
Scan the QR code
Any phone camera works.
Altered text on a printed card has nowhere to hide
03 One Rule at the Table
Proxies are allowed at every level of Conquest of Fates competition.
There is only one main rule: every proxy must be placed in an opaque sleeve with a standard card or another similarly sized backing card. That keeps the thickness and feel of each card consistent and makes sure no card can be identified while face down.
- Printed card in an opaque sleeve
- Backed by a standard or similarly sized card
- Same thickness and feel as every other card
- Indistinguishable from the back
- Loose paper with no sleeve
- A clear or see-through sleeve
- Thinner or thicker than the rest of the deck
- Anything you could pick out face down
If the cards are sleeved the same way and can’t be told apart from the back, they’re legal to play.
04 The Complete Game Is Already Yours
Free-to-play doesn’t mean physical cards aren’t available.
We offer high-quality printed cards for players who want a professionally produced deck, enjoy collecting, or prefer the feel of physical cards at the table.
We also release limited-edition Prestige Cards featuring alternate artwork created by guest artists. These cards give artists the chance to put their own style and interpretation into the characters, creatures, and events of Conquest of Fates.
Prestige Cards are alternate versions of cards already in the standard card pool — their artwork changes. The mechanics don’t.






A Prestige Card won’t deal more damage, cost fewer resources, or give its owner an advantage. Anyone can print the standard version of that same card and play it in the same deck.
The idea is similar to purchasing a cosmetic skin for a character in a video game. Everyone can play the character, but players who love that character can choose to buy a different visual version of it.
That’s how we want purchasing cards to feel in Conquest of Fates.
You can buy professionally printed cards because you want a polished deck. You can collect limited artwork because you love a certain card or artist. You can also purchase to support our goal of making great games that anyone can play.
What buying gets you
- Professionally printed, durable cards
- Alternate artwork from guest artists
- Limited-edition collectibles
- Support for a game anyone can play
What buying never gets you
- A stronger card
- A cheaper cost or extra damage
- Access to a mechanic or strategy
- Permission to compete
None of those purchases are required
05 Price Should Never Decide Who Gets to Play
Trading card games are better when matches are decided by deck building, preparation, and the choices players make at the table.
A rare card shouldn’t beat someone before the match starts. A limited print run shouldn’t decide who gets to build a competitive deck. The resale price of a card shouldn’t determine which ideas are allowed into play.
The Same Card Pool
Every card in Conquest of Fates, available to everyone.
$0 TO ENTEREvery Conquest of Fates player gets access to the same card pool
What you do with it is up to you.
EVERY CARD. EVERY PLAYER. NO PAYWALL.