Advanced Rules

Rules Deep Dive

You can play a full game without any of this. When you are ready, these are the systems that add the real strategy — one short page each.

Advanced Rules

Ring Effects

Force Field, Mute and Plagued – the coloured ring markers placed around a unit’s Conquest Value, and exactly what each one does.

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Advanced Rules

Adjacency

Which Locations count as touching – including diagonally – and why the centred rear row makes neighbours less obvious than they look.

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Advanced Rules

Lightspeed

Gold-bordered cards played as an instant reaction to an action your opponent performs, landing face-up in your Extra Locations.

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Advanced Rules

Celestials

One per deck, deployed during the Celestial Phase, and it works like a field spell – staying in play across all three Battles.

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Advanced Rules

Multiplayer

Free-for-All, Team Conquest, Nemesis and Homeworld – turn order, allies, and the four ways to play at a bigger table.

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