
Card Stack Resolution
When several cards or abilities happen at once they form a stack and resolve last-in, first-out. Here is how that plays out at the table.
You can play a full game without any of this. When you are ready, these are the systems that add the real strategy — one short page each.

When several cards or abilities happen at once they form a stack and resolve last-in, first-out. Here is how that plays out at the table.

Upon Deployment, Throughout the Battle, End of Battle, Special Triggers – when every ability fires and how long it lasts.

Force Field, Mute and Plagued – the coloured ring markers placed around a unit’s Conquest Value, and exactly what each one does.

Which Locations count as touching – including diagonally – and why the centred rear row makes neighbours less obvious than they look.

Gold-bordered cards played as an instant reaction to an action your opponent performs, landing face-up in your Extra Locations.

One per deck, deployed during the Celestial Phase, and it works like a field spell – staying in play across all three Battles.

Free-for-All, Team Conquest, Nemesis and Homeworld – turn order, allies, and the four ways to play at a bigger table.

A quick glossary: Allied, Attach, Base vs Total CQ, Core, Deplete, Destroy, Seek, Send, Shared Locations, Upload and more.