Ring Effects

Physical, colored ring markers placed around a unit’s Conquest Value (the big number). Each effect has its own preset color:

5
FORCE FIELD · BLUE

The unit can’t be Destroyed, Muted, or Plagued. Force Field overrides the other two.

5
MUTE · RED

The unit loses all of its abilities — but it keeps its implicitly-given attributes (Apex, Core, Adjacency, etc.). Those are not removed.

−1
PLAGUED · GREEN

The unit’s CQ becomes −1 and can’t change.

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Advanced Rules

Multiplayer

Free-for-All, Team Conquest, Nemesis and Homeworld – turn order, allies, and the four ways to play at a bigger table.

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Advanced Rules

Celestials

One per deck, deployed during the Celestial Phase, and it works like a field spell – staying in play across all three Battles.

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