Terms & Clarifications
A quick glossary: Allied, Attach, Base vs Total CQ, Core, Deplete, Destroy, Seek, Send, Shared Locations, Upload and more.
Terms & Clarifications Read More »
A quick glossary: Allied, Attach, Base vs Total CQ, Core, Deplete, Destroy, Seek, Send, Shared Locations, Upload and more.
Terms & Clarifications Read More »
Free-for-All, Team Conquest, Nemesis and Homeworld – turn order, allies, and the four ways to play at a bigger table.
One per deck, deployed during the Celestial Phase, and it works like a field spell – staying in play across all three Battles.
Which Locations count as touching – including diagonally – and why the centred rear row makes neighbours less obvious than they look.
Force Field, Mute and Plagued – the coloured ring markers placed around a unit’s Conquest Value, and exactly what each one does.
Upon Deployment, Throughout the Battle, End of Battle, Special Triggers – when every ability fires and how long it lasts.
Core Timing Engine Read More »
Gold-bordered Lightspeed cards, the response windows they open, and how a chain of reactions resolves last-in, first-out.
Lightspeed Actions Read More »