Attaching
The carrier keeps its own abilities and gains only the attached card’s Conquest — nothing else comes across.
The attachment isn’t a unit on its own — you can’t target it separately, and a location buff hits the fused unit once. Destroy the carrier and the whole 32 CQ is gone.
No abilities, triggers, or keywords carry over — just the number. The carrier still runs its own text.
The attached card never deploys, so it skips any “when this unit is deployed” text — cost or bonus. Apocalypse Engine normally wipes your own board when it deploys; attached, that never happens — you keep the 31 CQ and dodge the drawback.
“Highest CQ” and “lowest CQ” effects see this unit as 32, not 1 — the combined figure, every time.
The attaching card’s own text decides what can be attached to what. When more than one carrier is legal, you choose which.
