Celestials

Your deck may include one Celestial (max, of any name) — a powerful cosmic card: the remnant of a star, quasar, or nebula. You deploy it from your hand during the Celestial Phase, before the rest of the Battle.

A Celestial works like a field spell: the instant it’s deployed its ability activates and stays on, affecting the whole battlefield, and it remains in play across all three Battles. If it ever leaves the Celestial Zone, its effect ends immediately.

EXAMPLE — Gianini Star: costs you −15 CQ up front but adds an extra Battle to the game.

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Advanced Rules

Unit Triggers

Every unit trigger and exactly when it fires — Upon Deployment, Throughout the Battle, When Destroyed / Discarded / Depleted, At the End of the Battle, and Special Triggers.

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Advanced Rules

Attaching

How attaching works — the carrier gains only the attached card’s Conquest, and because attaching isn’t deploying, it skips “when deployed” costs (Apocalypse Engine’s board wipe never fires).

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