Celestials

Gianini Star — a Celestial card
◈ CELESTIAL CLASS

Celestials

Cosmic cards that bend the entire battle to your will — deployed once, felt everywhere, for the whole game.

1

One per deck

Your deck may hold a single Celestial — of any name.

◇ CELESTIAL PHASE
CELESTIAL ZONE
▽ FROM YOUR HAND
2

Deployed before the Battle

During the Celestial Phase — before a single unit clashes — you deploy it from your hand into the Celestial Zone.

CELESTIAL ZONE
1
2
3
4
3

Affects the entire battle zone

The instant it lands, its power switches on and blankets the entire battle zone — your opponent’s side as well as your own.

BATTLE 1active
BATTLE 2active
BATTLE 3active
4

It endures all game

A Celestial stays in play across all three Battles — its effect carries the whole game, never re-deployed.

CELESTIAL ZONE
1
2
3
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5

Leave the zone, it ends

If a Celestial ever leaves the Celestial Zone, its effect ends immediately.

◈ IN PLAY — EXAMPLE

Gianini Star

−15 CQ on deploy+1 extra Battle

Pay 15 Conquest the moment it lands — then play a whole extra Battle, giving you more ground to out-score your rival across the game.

Gianini Star

Keep Reading

Advanced Rules

Unit Triggers

Every unit trigger and exactly when it fires — Upon Deployment, Throughout the Battle, When Destroyed / Discarded / Depleted, At the End of the Battle, and Special Triggers.

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Advanced Rules

Attaching

How attaching works — the carrier gains only the attached card’s Conquest, and because attaching isn’t deploying, it skips “when deployed” costs (Apocalypse Engine’s board wipe never fires).

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