Ring Effects

Physical, colored ring markers placed around a unit’s Conquest Value (the big number). Each effect has its own preset color:

Hover — or tap on mobile — each ring effect to see it applied to the card.

First Year Pilot — ring-effect demo −1
FORCE FIELD · BLUE

The unit can't be Destroyed, Muted, or Plagued. Force Field overrides the other two. Shields the card.

MUTE · RED

The unit loses all of its abilities — but keeps its implicitly-given attributes (Apex, Core, Adjacency, etc.). Blanks the card's ability text.

−1
PLAGUED · GREEN

The unit's CQ becomes −1 and can't change. Sets the card's CQ to −1.

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Advanced Rules

Unit Triggers

Every unit trigger and exactly when it fires — Upon Deployment, Throughout the Battle, When Destroyed / Discarded / Depleted, At the End of the Battle, and Special Triggers.

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Advanced Rules

Attaching

How attaching works — the carrier gains only the attached card’s Conquest, and because attaching isn’t deploying, it skips “when deployed” costs (Apocalypse Engine’s board wipe never fires).

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