Unit Triggers
Every unit trigger and exactly when it fires — Upon Deployment, Throughout the Battle, When Destroyed / Discarded / Depleted, At the End of the Battle, and Special Triggers.
Every unit trigger and exactly when it fires — Upon Deployment, Throughout the Battle, When Destroyed / Discarded / Depleted, At the End of the Battle, and Special Triggers.
How attaching works — the carrier gains only the attached card’s Conquest, and because attaching isn’t deploying, it skips “when deployed” costs (Apocalypse Engine’s board wipe never fires).
A quick glossary: Allied, Attach, Base vs Total CQ, Core, Deplete, Destroy, Seek, Send, Shared Locations, Upload and more.
Terms & Clarifications Read More »
Free-for-All, Team Conquest, Nemesis and Homeworld – turn order, allies, and the four ways to play at a bigger table.
One per deck, deployed during the Celestial Phase — its power affects the entire battle zone and stays in play across all three Battles.
Which Locations count as touching – including diagonally – and why the centred rear row makes neighbours less obvious than they look.
Force Field, Mute and Plagued – the coloured ring markers placed around a unit’s Conquest Value, and exactly what each one does.
Gold-bordered Lightspeed cards, the response windows they open, and how actions and responses resolve last-in, first-out — with a worked example.
Lightspeed Actions Read More »
The whole game, phase by phase — Setup, the two skirmishes, end-of-Battle scoring, and the exact order everything resolves in.
The galaxy is expanding. What will we find next?
The Primordial Twins: A Primer Read More »