A quick glossary of terms used across the game. (Ring Effects and Adjacency have their own pages.)
AlliedPlayers are allies only if they agreed before the game began — alliances can’t change mid-game. You’re always your own ally.
AttachSome abilities attach one unit beneath another (only its CQ showing). An attached unit loses its identity, abilities, and triggers; the top unit gains its CQ.
Base CQ / Total CQBase CQ is the number printed on the card. Total CQ is its value in the Battle Zone, after every addition and subtraction.
CoreAn inherent status: a Core unit has no ability triggers (it may still carry other attributes and abilities).
DepleteSending a card to the discard directly from the deck (from the top, unless stated). Depleting with an empty deck still counts as the action — just 0 cards move.
DestroySending a card to the discard directly from the Battle Zone. A unit can only be destroyed while it’s in the Battle Zone.
Lose CQ / Pay CQPlayers and units can drop below 0 when they lose CQ — but you may not go negative to pay a CQ cost.
Opponent / OpposingAnyone who isn’t your ally is an opponent (by default, everyone). It’s possible to have no opponents in a given Battle.
SeekLook through a zone (even a hidden one) for a specified unit and reveal it to verify. Seeking from your deck means you shuffle afterward.
SendMoving a unit to a new zone outside normal game flow — usually back to your hand.
Shared LocationsEvery Location is shared — “Location 1” is the same place for all players. An effect on “all units in a Location” hits everyone’s units there.
UploadA Special Ability that puts a unit face-up in The Upload Zone (not part of the Battle Zone). Uploaded units stay there across Skirmishes and Battles.

